The Linux Kernel Module Programming Guide was originally written for the 2.2 kernels by Ori Pomerantz. Eventually, Ori no longer had time to maintain the document. After all, the Linux kernel is a fast moving target. Peter Jay Salzman took over maintenance and updated it for the 2.4 kernels. Eventually, Peter no longer had time to follow developments with the 2.6 kernel, so Michael Burian became a co-maintainer to update the document for the 2.6 kernels.
What Is A Kernel Module?
So, you want to write a kernel module. You know C, you've written a few normal programs to run as processes, and now you want to get to where the real action is, to where a single wild pointer can wipe out your file system and a core dump means a reboot.
What exactly is a kernel module? Modules are pieces of code that can be loaded and unloaded into the kernel upon demand. They extend the functionality of the kernel without the need to reboot the system. For example, one type of module is the device driver, which allows the kernel to access hardware connected to the system. Without modules, we would have to build monolithic kernels and add new functionality directly into the kernel image. Besides having larger kernels, this has the disadvantage of requiring us to rebuild and reboot the kernel every time we want new functionality.
What exactly is a kernel module? Modules are pieces of code that can be loaded and unloaded into the kernel upon demand. They extend the functionality of the kernel without the need to reboot the system. For example, one type of module is the device driver, which allows the kernel to access hardware connected to the system. Without modules, we would have to build monolithic kernels and add new functionality directly into the kernel image. Besides having larger kernels, this has the disadvantage of requiring us to rebuild and reboot the kernel every time we want new functionality.